![]() ![]() The original Essence engine debuted with Company of Heroes back in late 2006. ![]() Let’s step back for a moment from this discussion and delve into what makes the Essence engine so complex. When this benchmark was assembled the aim was to create a scene that was so difficult that it represented an absolute worst case performance scenario. The other half of the answer to this question stems from the quality of the game’s built-in benchmark. First off the Essence engine is an extremely complex piece of software and when it was designed the team operated under a singular mindset when it came to rendering complex scenes: no cheating. There are really two topics that I need to touch on to fully explain this issue. One of the most common complaints about the game is how demanding it is. I’ve learned a lot from talking to Relic about Company of Heroes 2, and hopefully I’ll do those conversations justice in this article. Since then we’ve been playing the game almost non-stop and trading e-mails with the team at Relic that designed the game’s back-end, called the Essence engine. It’s the sequel to what many consider to be the greatest real-time strategy game of all time. At the end of last month Company of Heroes 2 was released. ![]()
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